But I also wanna have a map screen, similar to the First and Second Encounter campaigns. Perhaps, new enemy and weapon models (would be particularly cool to properly renovate the alpha enemies), but that's a lower priority. I need a 3D modeller, who could create some objects, like plants and other assorted map props. To be more specific, here's a list of things I need help with: ![]() I need people who could help me with certain things. And three, because I am past the point where I can do it alone. Two, to test said new features on a large scale and gather feedback. One, to showcase the features of the mod and build hype. I'm releasing this demo for three reasons. You can also check out the manual for story context and general tutorial for the new features and entities. ![]() This demo comes with its own demo map, along with an unfinished map pack, that's going to form the third episode of the upcoming four episode campaign. "The Sequel" is a mod for classic Second Encounter, that adds loads of new features such as: 4 new weapons (Ghost Buster, Plasma Thrower, Devastator, Hydrogun), new gameplay mechanics (enhanced difficulty modifiers, secondary fire for some of the weapons), a huge new enemy roster (complete with advanced gibbing) and new tools for mappers (two new types of enemy spawner, new features for old entities and several new entities). ![]() While Croteam is busy making more prequels, I decided to make that sequel we've all been waiting for.
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